Your request would look something like the below example. You’ll likely have to forward several requests due to ads and things of that nature but what you’re ultimately looking for is a GET request for a SWF file. Navigate to the game with “Intercept” turned on. You should clear your browsers cache to ensure that the file will be downloaded. Configure your browser to run through Burp, detailed instructions can be found here. In this example, we’ll use Burp as our web proxy to identify the SWF file. You can do this in various ways such as navigating directly to the flash game file, pulling it from your browsers cache, or using a web proxy to find its location if you are unable to naturally. Option 2 - Decompilingįirst, we’ll need to obtain the SWF file for tampering. However, the decompiling option I’ve been very successful with thus far. Since this was all a learning experience for me, I can’t vouch as to the reliability of this but in my case I was able to easily do it with some games and not so much with others. Essentially you download Cheat Engine, attach it to the games process, find the memory location of the value you want to change, and change it. This is a quick way of modifying games and may prove to be fruitful when you’re in a rush. Instead of decompiling the application and making modifications, you may be able to alter the application on the fly within memory. I’ll provide some highlights just so you know where this fits into the whole grand scheme of this post and to not make it too lengthy. You can download it here and find tutorials and cheat tables here and here. I’ve had varying degrees of success with it but overall, I think it’s an impressive tool to have in your arsenal. There’s a plethora of tutorials on how to operate and use Cheat Engine so I won’t belabor that any more than it already has. I would be remiss if I didn’t at least mention Cheat Engine in an article about modifying games. Not only in most cases is it against terms of use but in some situations, it is blatantly illegal. Please don’t use this information to earn badges, be placed on leaderboards, cheat for monetary gain, or commit any illegal activities. My examples below are innocent in nature but there are some very real-world scenarios that aren’t.ĭisclaimer: This along with all other information found on my blog is for educational purposes only. Hopefully this intrigues you to test applications that your company uses that may be vulnerable to a client-side attack (with permission of course). While I was playing a couple of flash games and came across an article at Privsec, I got the bug again and this post is the outcome of that. In some instances, finding the cheat codes or hacks were more interesting than the game itself. I thought it was fascinating to find these little nuggets that allowed me to interact with the game in a way that the developers didn’t intend for me to. I am not a lawyer, but I believe the MPL (linked above) prohibits it as well.One of the areas of interest that first led to me to becoming passionate about security was the Game Genies and Game Sharks. ![]() This is the very definition of a non-free tool and is precisely the kind of thing that licenses like the GPL are designed to prevent. So it would appear that the framework cannot for any practical purposebe built without flash, and further that the source for the necessary headers for flash is not open. Also, these are functionally impossible to patch." ()Ī cursory scan of /3.3.0/frameworks/projects/framework/src finds 383 source files with "include flash" in the source. The main rationale being: "Security: Pre-packaged binaries and libraries not built from source could include anything, malicious, dangerous, or just broken. However, while the Flex opnSDK license itself (MPL) is compatible with Fedora guidelines, the guidelines require that Fedora packages must be buildable entirely from source. ![]() Not to mention that I was using Flex to build a RIA as part of a project ultimately destined for Fedora inclusion. I thought this would be a Good Thing, both for Fedora users (having access to a toolchain for producing swfs) and for Adobe (increasing their base of users of their tech and strengthening image in Open Source community). I was hoping to package the Open Flex SDK as an rpm for inclusion in the Fedora project packages. No offense taken, and I apologize for my frustrated tone in previous posts on this thread.
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